
Crysta Frost
Technical Artist - Rigger
Tools
Pipeline tools that I have written in Python and Mel

Biped Autorigger
I built this tool using Python integrated within Maya to increase efficiency and decrease average time per rig in my workflow. Although this tool was primarily built to rig bipeds, it can also cut down on time for other creatures as well.
See this tool in action on my demo reel on the home page.
Features
-
Automatic, customized joint and control rig layout
-
Generation of expressions
-
Automatic joint and control constraints
-
Automatic joint orientation
-
Hierarchy organization
I wrote this tool in Python integrated within Maya to assist animators in exporting their animations for Game Engines.
See this tool in action on my demo reel on the home page.
Features:
-
Allows users to set the Maya project folder
-
Automatically creates a reference to the rig if it exists in the project folder
-
Otherwise, allows users to reference a rig file located elsewhere
-
Exports a model with joints for game engine
-
Exports Animation at a set start and end frame to account for many animation workflows
Animation Pipeline Tool
